Name Manually Guided Air-Ground-Missile
ShortName advancedagm
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon iconagmmissile
//How affected by gravity the bullet is
FallSpeed 0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 500
DamageVsVehicles 1600

//Size of explosion caused
Explosion 6
ExplosionRadius 2
ExplosionDamageVsLiving 10
ExplosionDamageVsPlane 100
ExplosionDamageVsVehicle 100
HitSound YamatoGun
HitSoundRange 120
HitSoundEnable false
EntityHitSoundEnable true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 400
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.12
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True

TrailParticleType flansmod.fmflame



//True if this is a bomb
Bomb False
Missile True
RecipeOutput 4
Description Very High Damage_Average Explosion

HitSoundEnable true
EntityHitSoundEnable true
ManualGuidance true
HasDeadZone true
DeadZoneTime 15

GuidedTurnRadius 10

ExplosionBreaksBlocks true